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Comments
You might consider pushing your keys even farther... I often find with animation that when you think you've gone too far, that's when you're maybe going just far enough. And don't shirk on the 'tweens... you want your movements to sell, and if they go by too fast, then it's not happening. You are animating at 24/30 fps in twos, right?
Also, here's a query, maybe the other animators here on DA or your instructors at SCAD might chime in on this, but why, WHY I ask, does everyone (myself included) ssem to default on going for the same angle when doing PT work? Why not throw the "camera" above him, or down at his feet, for dramatic effect?
Animation is unique in that it allows us to create movement and action that's limited only by our skills as artists and our imaginations... we should take advantage of that, right?
This is really an illustration and storytelling technique, not an animation one so much... it's stuff I picked up from comics work, and of course a lifetime of seeking out the best animation I can find to study. But if you can draw it, you can animate it... at some point, it all boils down to the keyframes and then drawing the images that it takes to get from one key to the next.
Chuck Jones said in his autobiography Chuck Amuck (if you want to be an animator of any kind, then you MUST read his book, it will help SO much) that his instructors at Chouinard told him this (and I've kept it close ever since):
"We can teach any artist to animate. We do not have the time or inclination to teach you to be artists"
I paraphrase... not sure where my beaten copy of the book is right now. But the point remains... animation and the ability to envision and depict motion is only a part of becoming an animator... there's a lot more out there that comes from just being an artist, and it takes time to learn it all, but the end result is that we become so much better at what we do.
I've been drawing since I was old enough to grip a crayon. My mother threatens me occasionally with the things I drew when I was two, which only a mother would keep. I decided early on that I wanted to draw for a living, and so I threw myself into it. I'm still not nearly as good as I want to be, though...
but nice work. I don't think I can say anything else than wahat the other said.
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