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Wolf boy transformation by kidoho Wolf boy transformation by kidoho
This is what I turned in as my final project for my animation II class. I know it's got it's quirks, which I would really like to try and iron out. So, if anybody spots any of them, please feel free to point them out. For those of you who can't tell what's going on, it's a little boy transforming into a werewolf...

link: [link]
It's quicktime and around 6 or so MB
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:icondtwx:
DTWX Featured By Owner Sep 26, 2013
The LINK is not found. :ohnoes:
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:iconsylvester-the-cat:
sylvester-the-cat Featured By Owner Sep 1, 2012
Too bad this can not be found anymore :/ Sad. Would like to see it.
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:iconanimewolf13:
AnimeWolf13 Featured By Owner Oct 24, 2009  Student Digital Artist
lol sooo funny
especially the audio
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:icontornadominds:
Tornadominds Featured By Owner Sep 20, 2009
O.M.G.
Hilarious!
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:iconfox-and-squirrel:
Fox-and-Squirrel Featured By Owner Mar 24, 2009
Fox
it dosn't seem to work
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:iconkidoho:
kidoho Featured By Owner Apr 2, 2009   Digital Artist
I'll just have to shake a stick at it.
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:iconaichan25:
aichan25 Featured By Owner Sep 3, 2008  Hobbyist Traditional Artist
tail fart,...Brilliant!
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:iconangelx-studios:
AngelX-Studios Featured By Owner Aug 1, 2008
damn....thats incredable dude ^^
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:iconcasandro:
Casandro Featured By Owner Aug 1, 2008
I like your animation style. It looks great.

Maybe one little point of criticism is that the movements should blend into eachother a bit. It currently looks like a sequence of movements.

Well anyhow _far_ better than anything I can even dream of doing.
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:iconreatgethsale:
ReatGethsAle Featured By Owner Jul 10, 2007  Student General Artist
:giggle: 'tis cute... in a weird way.
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:iconsesakath:
SesakaTH Featured By Owner Dec 3, 2006  Student General Artist
:XD: Teheheheheee! Love those sound FX U put into this clip, especially the tail part! :lol:
:+fav:
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:iconlonewerewolf:
lonewerewolf Featured By Owner Nov 19, 2006
Oh wow this is amazing! I just watched it like, ten times. It's so good! I like how the boy's head gets bigger when he says Oh No! And just.. all the noises and stuff it's so cool!
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:iconakkita:
Akkita Featured By Owner Oct 31, 2006  Hobbyist Digital Artist
Cute!!! xD
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:icondadarulz:
dadarulz Featured By Owner Oct 13, 2004  Hobbyist Digital Artist
haha looks pretty neat
Except for the right arm disapearing and the stuff I already told you about the first part, it's grade A meat!
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:iconwerewolf9:
Werewolf9 Featured By Owner Jan 1, 2010
no offence thats the left arm
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:iconkidoho:
kidoho Featured By Owner Oct 13, 2004   Digital Artist
Thanks for the comments. I was so rushed to finish it, that I entirely forgot that I had missed animating in that other arm. Whoops. Anyways, thanks again. Also, checked out a lot of your stuff. You've got some nice work there. The simplicity in your animations was awesome. What school are you attending at the moment?
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:icondadarulz:
dadarulz Featured By Owner Oct 13, 2004  Hobbyist Digital Artist
I'm currently in my third and last year at Cégep du Vieux Montréal In québec, Canada.
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:iconkidoho:
kidoho Featured By Owner Oct 15, 2004   Digital Artist
That's great! What do you have planned for afterwards?
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:icondadarulz:
dadarulz Featured By Owner Oct 15, 2004  Hobbyist Digital Artist
hahaha everyone's asking me that these days and honestly.. I have no idea :|
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:iconsebbythefreak:
Sebbythefreak Featured By Owner Aug 26, 2004  Professional Filmographer
Well, it'S better tahn I could do... since I'm in 3D now =)

but nice work. I don't think I can say anything else than wahat the other said.
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:iconkidoho:
kidoho Featured By Owner Aug 27, 2004   Digital Artist
Into 3D now, huh? They gotcha learning that in school at the moment? What type of school is that anyways. Is it a private high school that's geared towards a foundation in the arts? If so, count yourself lucky.
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:iconsebbythefreak:
Sebbythefreak Featured By Owner Aug 27, 2004  Professional Filmographer
... no, Quebec educationnal system is weird. It costs more than englo-canadian or american system, but is more efficient =)

We only have 6 years of elementary, 5 of high... then goes somethign strange...

its called CEGEP

It's either preparation for unviersity or work. 2 years of General CEGEP + 2 to 5 years of university
OR
3 years of technical cegep. Such as Mechanical Genius, Plastic Arts... and in this case, at my particular school, we have Cartoon class and this (brand new, I'm from the first students XD) 3D class. It used to be a multimedia university coruse, but it got moved dowm because it could pretty well stand by it'S own. The first year of 3D are the same coruses as traditionnal animation (since both are tied very clsoely, we learn teh basic of animation adn timing with traditionnal medias)à

But it's my nd year now... so I'm finally starteing to touch teh computers =P

One alst thing... education is nearly all paid by the governement... so it costs me like... a total of 300 a year (including school materials) ... CAN $ ^^
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:iconkidoho:
kidoho Featured By Owner Aug 28, 2004   Digital Artist
You Canadians! I wish the gov't was paying for my schooling....... Well, right now they are, but I'll end up being in debt to them for the rest of my natural life. But, that's a cool educational system you've got. Totally take advantage of it! I wish I had good artistic coaching when I was your age.
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:iconinkthinker:
Inkthinker Featured By Owner Aug 26, 2004  Professional Digital Artist
Not bad at all!

You might consider pushing your keys even farther... I often find with animation that when you think you've gone too far, that's when you're maybe going just far enough. And don't shirk on the 'tweens... you want your movements to sell, and if they go by too fast, then it's not happening. You are animating at 24/30 fps in twos, right?

Also, here's a query, maybe the other animators here on DA or your instructors at SCAD might chime in on this, but why, WHY I ask, does everyone (myself included) ssem to default on going for the same angle when doing PT work? Why not throw the "camera" above him, or down at his feet, for dramatic effect?

Animation is unique in that it allows us to create movement and action that's limited only by our skills as artists and our imaginations... we should take advantage of that, right?
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:iconkidoho:
kidoho Featured By Owner Aug 26, 2004   Digital Artist
Thanks for the honest feedback! It's guys like you that make me feel like crap, but in a good way if you know what I mean....But yeah, it's on 24 fps - mostly on twos, occasionally on ones. I definately agree with better camera angles. Since I'm still struggling with learning how to effectively capture motion, I'll leave that to later. But, I do think that a more strategically positioned perspective would have helped sell some more emotion. I'll take you up on the challenge however. Next time - mark my words - next time.
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:iconinkthinker:
Inkthinker Featured By Owner Aug 26, 2004  Professional Digital Artist
Awww, hey now, I didn't mean to take the jam out of your donut. But just think, while all the other students are drawing from the same, head-level angle, you could be blowing away the competition with dynamic and creative angles that really sell the mood as well as the motion.

This is really an illustration and storytelling technique, not an animation one so much... it's stuff I picked up from comics work, and of course a lifetime of seeking out the best animation I can find to study. But if you can draw it, you can animate it... at some point, it all boils down to the keyframes and then drawing the images that it takes to get from one key to the next.

Chuck Jones said in his autobiography Chuck Amuck (if you want to be an animator of any kind, then you MUST read his book, it will help SO much) that his instructors at Chouinard told him this (and I've kept it close ever since):

"We can teach any artist to animate. We do not have the time or inclination to teach you to be artists"

I paraphrase... not sure where my beaten copy of the book is right now. But the point remains... animation and the ability to envision and depict motion is only a part of becoming an animator... there's a lot more out there that comes from just being an artist, and it takes time to learn it all, but the end result is that we become so much better at what we do.
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:iconkidoho:
kidoho Featured By Owner Aug 26, 2004   Digital Artist
Don't worry, I wasn't offended at all by your comments. In fact, I'm glad you gave 'em to me. Anyways, thanks for the info you are giving me. I've heard of the Chuck Amuck book before. I'll see if I can't scrounge up a few bucks and go out and buy the thing. How long have you been doing this sort of stuff, anyways?
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:iconinkthinker:
Inkthinker Featured By Owner Aug 26, 2004  Professional Digital Artist
Animation for nearly four years, illustration for almost 10... that's career time, when I've been getting paid for this drawing stuff.

I've been drawing since I was old enough to grip a crayon. My mother threatens me occasionally with the things I drew when I was two, which only a mother would keep. I decided early on that I wanted to draw for a living, and so I threw myself into it. I'm still not nearly as good as I want to be, though...
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:iconkidoho:
kidoho Featured By Owner Aug 27, 2004   Digital Artist
Yup. I know how that feels..... That's cool, though. I tried checking out some of your stuff, but the DA was having problems, and it was being quite uncooperative. But, what I did see, I liked.
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:iconbasakward:
basakward Featured By Owner Aug 26, 2004  Professional Filmographer
Looks great, man! The only thing I caught really during the transformation is that his arm disappears when he stands up. Are you planning on putting it on a different layer perhaps? You have a wonderful sense of weight and I love when he stands up after the transformation, it's like he's catching his balance a bit.. Using his momentum to build up that final howl, it really puts more emphasis on the howl and it's a great finish to the transformation.. Very nice work, man!
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:iconkidoho:
kidoho Featured By Owner Aug 26, 2004   Digital Artist
Thanks. I'm wanting to draw the howl out a little more, coupled with a very slight shifting of the character's weight. That way I'm hoping that it doesn't seem so static. As to the missing arm - just a lack of time to throw that in. There's a few frames or series of frames in there in which certain body parts vanish. But, what do you honestly think of the dialouge portion of the animation? I feel that is the weakest part. I guess I really struggle with action in general....
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:iconbasakward:
basakward Featured By Owner Aug 27, 2004  Professional Filmographer
I'd say the same still goes for the dialogue part that I said earlier when you posted the unfinished version a while back.. Seems a little choppy.. Especially on "a-GAIN" .. I'm not sure if a tween or a blur frame would fix that, but that's just my opinion.
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:iconkidoho:
kidoho Featured By Owner Aug 28, 2004   Digital Artist
Thanks. I.. uh.. forgot to give it a try....
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